To make the most of the environment, a massive range of vehicles will be at the disposal of the player, as well as a vast array of weapons. Developer Deep Shadows' innovative game engine streams the beautifully rendered environment, creating a non-linear gameplay experience, with no loading times or separate levels, creating a continuous world spanning hundreds of miles. In Boiling Point: Road to Hell, gamers will travel to the present day jungles of South America and battle competing factions in a brutal guerrilla war. "Working with Deep Shadows is really exciting - they bring a fresh look and innovative ideas to a genre that needs new avenues for exploration." "Boiling Point: Road to Hell will push the boundaries of what people think first-person action games can do, with its unbelievable scale of the game world and the ability to choose your own path," said Wim Stocks, Executive Vice President, Sales and Marketing, Atari. Boiling Point: Road to Hell is in development by Ukrainian developer Deep Shadows and is scheduled for release in Spring 2005. Boiling Point: Road to Hell will combine intense armed combat with exploration and interaction with a vast and seamless open-ended gaming world. Not a very good day to announce a first-person shooter, but that's what Atari has done:īoiling Point: Road to Hell, a new first-person action game featuring a massive open-ended game world, to the personal computer in Spring 2005.
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